http://www.wowwiki.com/Lady_Deathwhisper
This is the second boss in ICC and this post will describe the fight from a shadow priests point of view in 10 and 25 man normal modes as well as 10 man heroic. The link above gives general background information about abilities which I will presume is known.
10 Man Normal Point of View
Position yourself in the dead center of the room and engage the boss until the adds spawn. Like most fights we are not equipped for add switching due to ramp up times so an understanding raid leader will let you work full time on the boss in which case it is tank and spank, without the tank for this phase! If you want to contribute to the adds demise you can tab VT through them and make it back to the boss without dropping any of your DoT's there with a bit of luck. The exception to this is when a dead Fanatic re-animates. This add is immune to physical damage so all caster DPS need to switch to it when it spawns.
The only thing to be aware of in P1 when burning the mana shield is the death and decay which the boss drops on random raid members. Like any shiny object of death do not stand in it for long, a simple strafe left or right while dropping a SW:D on the boss will do the trick. At the phase transition, when the shield drops and you now start taking health off of the boss, it might be a wise idea to Fade, it is quiet easy to pull threat with 3 DoT's ticking and you in full nuke mode but the boss is tauntable. Dispersion is generally not necessary on this boss if you use your shadowfiend early in the fight it will be off cooldown for the last few percent, or more, depending on the DPS of your group. The only other mechanic of the fight to be aware of are the ghosts that spawn and move towards a random raid member. It is still advisable to move away from them as they hit for 18k or so in an AoE manner. If you are on full health and not in danger of hitting anyone else, pop a shield and you will be ok or use a Dispersion and cancel the effect as soon as the ghost is dead (to exit the enforced silence).
25 Man Normal Point of View
This fight has no major differences between 10 and 25 man versions. The adds have more health and spawn from the left and right simultaneously. It will most likely be required for you to DPS the adds rather then stay full time on the boss. Tabbing VT applications on the mobs on your side is still the most viable tactic, mixed in with MF and MB. The Global Cooldown for applying any more DoTs is not worthwhile in this priests opinion. During the fight an additional mechanic is introduced, a raid member is Mind Controlled. Be ready to fear the person if you are close by to help out until a proper CC is applied to the player. As with other 25 man fights the boss abilities hit harder, so Death and Decay as well as the Ghost explosion do additional damange and should be avoided.
10 Man Heroic Point of View
Heroic 10 man shares some traits with normal 10 and 25 man modes. Ghosts will possibly one shot you now because of the ramp up in damage dealt, so must be avoided at all costs. The adds have a larger health pool and you must switch to them with the rest of the DPS, in P1 a VT on each as well as MF + MB will suffice. Adds will continue to spawn in P2 and should be focused on but this time use your full compliment of DoTs, they need to die quickly. Try to keep DoTs ticking on the boss while dealing with adds, the faster she goes down the less stress on the healers. The boss gains the Mind Control ability which appears in the 25 man version, fear will be necessary to maintain control particularly in a setup with limited CC. If a frostbolt is missed by an interrupter be prepared to drop out of shadow form and use your healing Hymn to help the raid out. The fight is slightly chaotic with adds up, a mind controlled person and ghosts to contend with. Like the majority of hard modes in ICC this fight involves quick switching to adds and ultimately rests on your healers ability. It is thus important to make sure adds die quickly so the boss can be focused on and the healers have less to worry about. Mind Control CC is the key to the fight, depending on the class taken, a player can be one or two shot. Rogues that have had Killing Spree popped and Mages in particular are possible wipes unless you can handle them. If you happen to be focused on use Dispersion immediately. As a shadowpriest you have better survivability then most classes because of shadowform, you "should" survive the first attack giving you time to Disperse. It is thus advisable to save Dispersion for such emergencies and hard mode encounters might warrant considering the Dispersion glyph as a viable third major glyph.
Thanks for reading.
Goodbye, dear readers!
5 years ago